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Barrier of knowledge

Chiu on This
A short and regular opinion blast from Stephen Chiu

‘Chiu on This’ is a short and regular opinion blast

CS:GO is the game I slowly picked up studying after I started to write more and more articles about it. As I’ve come to build up my knowledge base about the game, I came to a realization that there is still a distinct barrier between my StarCraft II knowledge and CS:GO knowledge. Not in terms of depth or details (though that is both true; my SC2 knowledge is, without trying to sound arrogant, some of the best in the world), but in my ability to recall, process and structure it on an instinctive and subconscious level.

For instance, you could give me a name of any player in SC2’s history, and I’d have a decent idea of his history, his matches, his play style, parallels between his style and other players (within SC2 and across esports), and specific canon moments that defined his career. In CS:GO, I can’t go nearly that deep on a purely mental level without any aid from my notes or the internet. I can do it for some specific players I’ve studied extensively for longer pieces, but that’s it.

So why is there a barrier between these two spheres of knowledge? It could be the amount of games I’ve played in SC2 compared to CS:GO, as I experimented as to how long I could play 8-10 hours a day every day in SC2 to understand the pro practice schedule. But that has nothing to do with recalling games or history of players. Is it chronological displacement? I started watching CS:GO at the end of 2014 and the game was already years into its history. While the game itself is different from its previous iterations, it still has the barebones structure of all CS iterations. Do I need to go back and rewatch every CS 1.6/CS:S game to gain the requisite background? Do my mental processes work in a linear chronological state where if I start in the middle of something, I can’t build up a foundation of instant recall and analysis?

Perhaps it is because it’s a team game compared to the 1-v-1 aspect of SC2. In 1-v-1 games, all responsibility of a move can be attributed to only one person. In a team game, any single player could be playing off of what their leader tells them to or info they heard in their comms. At the same time, the camera naturally switches between one of 10 players in any given round at any given game. Does that mean my mind is able to focus more on a single-identity and sublimate that knowledge into the recesses of my mind at a faster rate?

I don’t have any answers about this, but I have questions now. That’s a start.


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