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Difference in practice between 1-v-1 and team games

Chiu on This
A short and regular opinion blast from Stephen Chiu

‘Chiu on This’ is a short and regular opinion blast

When we talk about practice hours for players in CS:GO, I’m not certain how much help raw amounts of hours help in that game relative to a 1-v-1 game like StarCraft 2, the reason being that there are generally four accepted types of practice that give definitive results: Scrims, DM, demo review and sandbox nade throwing. Whereas in SC2 there are scrims, ladder and replay review. The difference between the two is setting up a scrim between 10 people is significantly harder than setting up a scrim between two people. In addition to that, tech/personal issues are much more likely to pop up for 10 people than they are for two people.

Perhaps most importantly, the “fun” practice of playing an actual game is limited in CS:GO where it isn’t in SC2. You can’t ask a ladder opponent to play a specific style, but they will still be playing and taking the game seriously, whereas you can’t emulate those conditions in Matchmaking, FaceIt or FPL. Because of that, SC2 players’ practice is theoretically limited only by their own limits. DM, demo review and finding new nades are all good things, but are more like grunt work. People are only willing to put in so much time into any of those unless they are really dedicated (s1mple comes to mind).


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