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North American Counter-Strike teams will always be cursed to be skill-based

Chiu on This
A short and regular opinion blast from Stephen Chiu

‘Chiu on This’ is a short and regular opinion blast

SK Gaming’s Epitacio “TACO” de Melo shared his views yesterday about watching Heroic vs. Kinguin compared to North American teams. It’s a view I (and, as far as I know, many other people) share, as NA plays way more individualistic Counter-Strike compared to Brazilian/European teams.

I’ve considered the NA problem in the past, but I’ve come to the conclusion that shaGuar was right. NA teams will always be cursed to be skill based. There is something either inherent in the players or the culture that has a majority of the players focus on their individual skill rather than map, position or team. A possible solution is a coach, but I think the coach will only have limited recourse because CS is a 5-v-5 game at its core (now that Valve limited coach involvement). What I mean by that is prior to the Valve rule, a coach who doubled as in-game leader could also see the overall view of his players and had an easier time limiting his team’s individualistic players compared to a regular in-game leader who cannot split that much time.

As for a 5-v-5 game, what I mean by that is subs don’t work in this game because game success is based much more on form, position, synergy and teamwork. To build all of that with a sixth player is impossible because if you sacrifice that time, other strictly five-person teams will get ahead of you. Even adding in one player can dramatically change the map pool. SK with fnx was based on Train and Overpass. With felps, they are based on Cobble, Mirage and Cache.

I think there are only two viable options. Either import an EU leader and give him ultimate dictator-like powers to form a team, or do the same thing with a NA leader. The problem with the NA leader is that they keep getting kicked by their NA teammates, so the org has to give him kick-immunity, at least from his teammates.


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