Rek’Sai underwent massive changes for League of Legends Patch 7.11, which will go live Thursday.
Following a dev blog post that looked into how to change the formerly popular jungler choice to make her more viable, the adjustments have hit the live patch. The problem, according to the patch notes, was that Rek’Sai was too much of a tank line who would set up plays for the team, while the design behind the void creature was more of a blind predator. As such, the new changes aim to refresh and add that sense of being a hunter to the player.
Numbers-wise, that means she does more damage. So while Rek’Sai takes a hit in her base damage for her Q — the go-to damage skill — her ratios go up. So with more items, she does damage as the game progresses. Her E also changed to add bonus attack damage as opposed to scaling off of the damage stat, and though the damage no longer scales off of Fury, she still does double damage at max Fury.
Some more interesting mechanics changes were to her Prey Seeker, which now does attack damage rather than magic damage. That means the new skill does more damage with her primary damage build. Her passive, Fury, now stacks rapidly compared to before, though it heals for less when she’s underground. Her W also now knocks enemy units back rather than up, giving the target knock up immunity from further sources, as well as giving her the ability to interact with plants from underground.
Her major rework comes in the form of her ultimate, which previously allowed her to teleport to any existing tunnel she had made in the game. Now her targets have shifted from tunnels to enemy champions she has marked with her basic attacks or skills. The target can stay marked for up to five seconds, and now the ultimate does damage with additional bonuses based on the target’s missing health, giving players the fantasy of hunting down a low-health target that barely got away.
Cover photo courtesy of Riot Games