Overwatch loot boxes will soon come with fewer duplicates.
Jeff Kaplan, Overwatch game director announced Thursday in a developer update video some major changes that will come to the loot boxes in the game. Loot boxes are the rewards players can earn by either leveling up or by purchase, and they have a random chance of giving players in-game items like cosmetic skins with varying rarity. Previously duplicates of items already owned would appear at a decent rate, which the game compensates by trading those duplicates with in-game credits, which can be used to buy any sort of in-game item that the player wishes to have.
Going forward, the loot boxes will have a reduced rate of duplicates, which means players will have a higher chance of getting items that they don’t own. To balance out the credits players receive for duplicates, Kaplan also announced the random credit drops from the loot boxes will be increased to a level to be “the same, if not more.”
Kaplan clarified that the chance of getting a duplicate isn’t zero, as the game has a finite number of in-game items. But it does appear players will have a better chance of getting — or at least buying — the items they want.
Overwatch will also receive a new highlight feature, as Kaplan explained Thursday.
Cover photo courtesy of Blizzard