In a segment near the end where the host asks Kaplan some auto-completed questions through Google, one of the questions was “Why does Blizzard hate McCree?” Kaplan replied that no, the team does not hate McCree, and the player base seems to have a twisted idea of how the devs approach tweaking the game.
“I think McCree is a guy we haven’t touched in a long time, and players take us not touching somebody as neglect, rather than us maybe thinking they’re not as bad off as other players,” he said.
The interview also served as a way for viewers to gain a better understanding of what Kaplan does as the game’s director. Kaplan has a history of interacting with players in the Overwatch forums and acting as the face of the development team. Almost as expected, Kaplan is involved in almost all aspects of the game from development, character design and writing the lore in the world of Overwatch.
Kaplan also commented on what he wished to do in order to set Overwatch aside from other multiplayer games, especially from the game’s inspiration, Team Fortress 2. Kaplan called TF2 a “masterpiece,” and the point wasn’t making the game better than Team Fortress. One of the main ideas behind Overwatch was to make the characters more fleshed out people instead of being defined by only what class the characters happen to be.
He of course also had to address the phenomenon of finding himself as the center of fan attention and content like the Jeff Kaplan remix videos. Kaplan jokingly said that he “wasn’t looking forward to” that kind of content, but still praised the efforts of the creator, and that the community has shifted its attention from what’s being said to simply Kaplan speaking in front of a camera.
Cover photo courtesy of Blizzard