Slingshot Readers,

We NEED your support. More specifically, the author of this article needs your support. If you've been enjoying our content, you know that a lot of work goes into our stories and although it may be a work of passion, writers gotta eat. If just half our readers gave 1 DOLLAR a month, one measly dollar, we could fund all the work from StuChiu, DeKay, Emily, Andrew (and even Vince). If you contribute 5 DOLLARS a month, we invite you to join our Discord and hang with the team. We wouldn't bother you like this if we didn't need your help and you can feel good knowing that 100% of your donation goes to the writers. We'd really appreciate your support. After all, you're what makes all this happen. Learn more

Most of the upcoming changes in patch 7.15 for League of Legends come straight from the PBE

The latest patch 7.15, which goes live on Wednesday, brought over most of the many champion adjustments wholesale from the Public Beta Environment
The latest patch 7.15, which goes live on Wednesday, brought over most of the many champion adjustments wholesale from the Public Beta Environment

The latest patch 7.15, which goes live on Wednesday, brought over most of the many champion adjustments wholesale from the Public Beta Environment. Seeing as how 7.15 and 7.16 will be the patches where teams will qualify for the world championships, this trend is expected to continue.

Kayn got his ultimate buffed to get 150 percent of his attack damage as bonus damage dealt. This was mostly after the community complained that his ultimate felt underwhelming.

Dr. Mundo had his W reverted to the original value, but they kept the changes to his E. Taking magic damage or paying his health costs for abilities will increase his magic resist by two percent. This stacks up to three, six, nine, 12, and 15 times based on the level of the skill.

Shyvana got some buffs to her base armor value, and her E. The skill shot now has an AD ratio of 0.3, and when she uses it in dragon form, the burning damage got an AD ratio of 0.1 per tick of damage, but lower base impact damage. Not sure if this will make her viable in the current meta.

Lux was supposed to get more buffs to her “team fighting ability,” and thus she got a new effect on her E, which doubles the shield value ion the way in when the skill shot hits an allied champion on the way out. Her Q, which snares up to two enemy units, also got a lower cool down to increase gank synergy with the jungler or to hold people down in team fights.

Some prospective top laners kept their buffs as well. Nautilus kept his buffs to his hook, which gives it more damage at earlier levels and his ultimate got a smaller cool down time at earlier ranks, Gangplank finally got a buff in the form of more damage to his passive at all levels, Irelia got her ultimate cool down time reduced at early ranks, and Nasus got the armor reduction effect to his E shift from flat armor to percent armor, and his Q gets its cool down time by half when he’s in his ultimate form.

A slew of AD Carry buffs also came through. Ezreal’s Q got a lower cool down time at early ranks, Sivir’s Q got more damage at all ranks, and Jinx’s W got a lower cool down time at all ranks. The three champions all once dominated the bottom lane at a time, but not so much nowadays.

A bunch of mid laners got buffed as part of 7.15. Ekko got a shorter cool down time for his E at earlier levels, Zigg’s W got a shorter cool down time at later levels, Twisted Fate got higher movement speedXerath’s W slow went up to 25 percent while his ultimate got a damage increase at later levels, and Lissandra got a higher base attack damage and mana per level  the latter of which was increased from the PBE value of 58 to 60.

On the nerf department, Cho’Gath got nerfs to his new Vorpal Spike, by reducing the base damage dealt and the bonus damage that is dealt based on the target’s maximum health. Zac’s Q now has a higher health cost and a higher cool down time, while his W deals less damage.

0 COMMENTS

Leave a Reply