Galio’s previous nerf took down his E damage and reduced the amount of damage reduction to a designated ally. The most recent changes reverted the nerf to his E and changed the nerf of his ultimate’s effect. Instead of a flat 20 percent reduction in damage received, the ultimate now gives 20, 25, and 30 percent damage reduction based on rank. It is still a nerf compared to the current live value at Ranks 2 and 3, but it’s much better than a set 20 percent.
Kayn’s nerfs are straightforward, as the slowing effect on his W lasts 1.5 seconds instead of two, and its AD ratio is down from 130 percent to 120. Kayn has been rather popular on the Rift, with play in both solo queue and professional play. His slows seem to be a little bit too much for a champion that’s supposed to be an assassin, which led to the change
The Ancient Coin line received an interesting nerf. The passive effect is that when a minion dies near a champion with an item in the Ancient Coin line, there is a random chance of dropping either gold coins or mana coins. The champion with the Ancient Coin line item can move to pick these up, thus getting mana and free gold from being in the same lane as their AD Carry. The mana coins now restore 10 percent of the total mana in stead of 15, which is a slight nerf.
The Ancient Coin line has long been considered strong, as the amount of free gold and mana quickly adds up in lane. The coins give supports endless opportunity to use skills and get gold, which is unlike the Spellthief’s Edge or Relic Shield that necessitate the support do some sort of action to reap the benefits of having the item.
One last revert
Oh, and the Maokai nerfs to his Q were reverted back to the live values. Maybe he’s just not that strong.
Cover photo courtesy of Riot Games