Valve’s first Counter-Strike: Global Offensive update of August has fixed the jump bug that baffled professional teams during the recent PGL Krakow Major.
The bug could be executed near walls that are slightly taller than character models, which would require a jump to look over. Normally a jump would expose the head of the player’s model, giving away the fact that someone was behind the wall. But the bug allowed a player to peek over a wall but prevent the exposure of the model’s head by quickly crouching, essentially risking nothing to gain information.
The bug was infamously utilized by BIG during the PGL Major last month in matches against FaZe Clan and Cloud9. The bug was dubbed the “BIG bug” by viewers, and according to FaZe’s Finn “karrigan” Andersen, Valve told players at the Major to just adapt to it.
Valve answer at the major: Its skill based jump, so why are you not adapting? Just avoid places where they can jump they said 👌
— FaZe karrigan (@karriganCSGO) July 28, 2017
But Valve finally addressed the problem in the latest beta update, placing a height restriction system on the player model so the jumps will be visible in the third person. In other words, if a player jumps over a wall to take a peek, they will be visible by the enemy.
Along with the jump-crouch-stand bug, players will now make a landing sound if they un-crouch while crouch-jumping. The tactic is commonly used by players to mask their position from the enemy.
Cover photo courtesy of Valve