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Ornn item boosts reflected in League of Legends PBE

Ornn item boosts are live in the League of Legends PBE
Ornn's item boosts hit the League of Legends PBE on Tuesday. Photo courtesy of Riot Games.

League of Legends Patch 7.16 just went live, which means the patch cycle for 7.17 is in full swing. An update Tuesday to the game’s Public Beta Environment not only added the newly-announced champion Ornn, but also included unique stat boosts to the items he’s capable of “upgrading” for this teammates. Below are the items that he can upgrade, the boosts and their costs. Keep in mind that these are still tentative and subject to change.

Infinity Edge to Molten Edge: Infinity Edge gets an added 30 attack damage boost for 1,000 gold.

Trinity Force to Trinity Fusion: Trinity Force gets an added 100 health, 100 mana, 10 attack damage, 10 percent bonus attack speed, and 3 percent bonus movement speed for 1,000 gold.

Abyssal Mask to Infernal Mask: Abyssal Mask gets an added 200 health and 35 magic resist for 1,000 gold.

Rabadon’s Deathcap to Rabadon’s Deathcrown: Rabadon’s Deathcap gets a 55 ability power boost for 1,000 gold.

The Black Cleaver to The Obsidian Cleaver: The Black Cleaver gets an added 150 health and 20 attack damage for 1,000 gold.

Sunfire Cape to Forgefire Cape: Sunfire Cape gets an added 200 health and 30 armor for 1,000 gold.

Redemption to Salvation: Redemption gets an added 500 health, 100 percent base health regeneration, and 50 percent base mana regeneration for 500 gold.

Locket of the Iron Solari to Circlet of the Iron Solari: The Locket gets a added 20 armor and 15 magic resist for 500 gold.

The upgrades are accessible through the store for his allies, while Ornn can just spend the gold wherever he is to purchase non-consumable items. Each allied player is limited to one upgrade at a time but can sell an upgraded item in order to buy a new one if desired.

Balance changes hit PBE

Most of the tentative balance changes were referenced earlier Tuesday by Riot Games’ Andrei “Meddler” van Roon. Janna’s Q has a higher cooldown timer at all ranks, her E has a higher mana cost and longer cooldown timer, and her W does less damage, but costs less mana. Damaging an enemy champion with her W also restores mana and reduces Janna’s cooldowns, which is exactly how Meddler said the changes would look.

Hecarim’s ultimate was buffed to apply a longer fear depending on how far he traveled with his ultimate, and scales from 0.75 seconds to 1.5 seconds.

Zed’s base attack speed was buffed, and his shadows now last 5.5 seconds — half a second longer than the proposed amount in Meddler’s post — instead of the live value of 4.5.

The only exception to this category is a buff to Vayne. Her bonus true damage with her W stacks increased, but the minimum damage of the ability does more damage early, less damage late. Her ultimate received a new effect, which gives her 20 percent of her victim’s health whenever she kills an enemy champion while the ultimate is in effect. But to get that healing, Vayne must have damaged the enemy champion within three seconds.

Cover photo courtesy of Riot Games


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