Rocket Punch, Doomfist’s alternate fire ability, is widely considered to be one of the biggest reasons behind why he’s so effective. Not only does it punch enemy heroes back and deal more damage when they collide with terrain, the ability also allows him to jump in and out to cover a lot of ground — and it has only a four second cooldown timer.
Blizzard seems to be well aware of all that and silently added a tweak to the hitbox. Illustrated in a GIF made by a Reddit user, the hitbox for Rocket Punch has been reduced compared to the live value of the ability. That means players will need to be more precise with the ability in order to do the same amount of explosive damage.
The change should be welcome, and the way it’s being implemented seems like a good way to differentiate the good Doomifst players from the bad ones. By making the ability harder to hit but keeping the same damage and utility values, good Doomfist players will be able to reap the same benefits with precision, while the more novice players will have a hard time doing the same amount of damage every time they use it.
Doomfist has found a firm place in the current meta of competitive Overwatch, as he has been seen during professional games during Season 4 of OGN APEX in South Korea. If Blizzard wishes to keep Doomfist in the competitive meta, nerfs that get implemented will have to continue to reward precise play without gutting him completely, and removing him from the meta like what happened with a previous new champion, Roadhog.
Cover photo courtesy of Blizzard