Slingshot Readers,

We NEED your support. More specifically, the author of this article needs your support. If you've been enjoying our content, you know that a lot of work goes into our stories and although it may be a work of passion, writers gotta eat. If just half our readers gave 1 DOLLAR a month, one measly dollar, we could fund all the work from StuChiu, DeKay, Emily, Andrew (and even Vince). If you contribute 5 DOLLARS a month, we invite you to join our Discord and hang with the team. We wouldn't bother you like this if we didn't need your help and you can feel good knowing that 100% of your donation goes to the writers. We'd really appreciate your support. After all, you're what makes all this happen. Learn more

Opinion

The differing paths of League of Legends and Dota 2 in leadership

Chiu on This
A short and regular opinion blast from Stephen Chiu

‘Chiu on This’ is a short and regular opinion blast

We are years into the development of League of Legends and Dota 2 as esports. Both are MOBA games, though the way they function is entirely different from each other. In the development of each game, a strange sort of pattern has emerged. In League of Legends, the captain/shot-caller is no longer a big role in the League of Legends scene as teams have turned to a democratic approach. In Dota 2, the captain/shot-caller role is arguably bigger than it has ever been as the best captains end up having the most success. Some of the big current examples are Fly, KuroKy, and Solo — which isn’t to say there isn’t some level of democratic calling in Dota 2. For instance, in the late game, the carry in Dota 2 can do shot-calling as they understand their own item timings and strengths relative to the opponent and when to take the right.

I don’t know why these two games went on two divergent paths, but I thought it was something interesting to think about.

0 COMMENTS

Leave a Reply