The cooldown of Elise’s E when in her spider form, Rappel, was nerfed from second rank onward, creating a longer cooldown time at later levels compared to the live values. Rappel is one of Elise’s most crucial abilities, as it suspends her in mid-air making her untargetable for a small amount of time before she comes down on a target enemy unit within a circle where she cast the ability as the center. The ability is used as a gap-closer that can dodge incoming enemy crowd control, or a disengage tool by not taking damage and creating distance between Elise and her pursuer by coming down on a jungle mob across a wall or an enemy minion that’s further away.
Gnar‘s base health was also nerfed, going from 540 to 510. Gnar has been a fitting monster in the top lane, with the ability to still fit in the current tank meta with his Mega Gnar form while still able to be a threat against enemy tanks with his Mini Gnar. But Riot Games seems to think that he’s a bit too reliable by hitting his base health.
Meanwhile, Nidalee received a buff to her human form E, which heals a target allied champion (including herself). The ability power ratio of the E has increased from 27.5 to 32.5 percent, creating a larger burst of healing. As Nidalee is commonly built to be an AP carry jungler, the buff takes her ability in a meaningful direction.
These champion changes were mentioned vaguely Friday in a dev corner post. Elise and Gnar were some of the champions that was slated for a future nerf, while Nidalee was on the buff list ahead of Patch 7.18, which will go out a week later than usual.
Cinderhulk gets a nerf
The Cinderhulk jungle item enchantment has been nerfed. It now gives 300 health instead of 325.
Cover photo courtesy of Riot Games