A new addition to the League of Legends user interface will allow players to keep track of their runes after the new rune system goes live in the preseason.
According to a Runes Corner post on Tuesday by experience designer on runes Julie “Riot Sparkle” Murphy, the a new panel to the UI of the game’s heads up display will be accompanying the rune update. A “runes panel” will be placed next to the champion’s portrait on the HUD, and will share space with the advanced stats panel. Players wishing to see both can use the default hotkey “C” to have both panels popup at the same time.
Information on the runes panel will be limited, as the panel is small. However for those runes that have more than one statistical effect associated with it, players can hover their cursors over particular runes to see all the necessary information. Sparkle explained that the idea behind this access to information is to create a “feedback loop.”
“This aspect of personal evaluation is important for a concept we internally call “the feedback loop” in runes,” she wrote. “Basically, this boils down to the following value: players should have enough information to learn about runes and decide if they want to change their runes or tactics for next time.”
Rune information will also be available for review at the end-game screen after the game is over. The mock-up screen shows a new “Runes” tab on the end-game screen, with the statistics of each rune shown where applicable. Sparkle emphasized that unlike the rune panel, this is still very much in the early stages of being made, and that it’s unlikely to be applied the PBE launch for the runes update, but shortly after.