Infiltration vs. the cycle of video games

‘Chiu on This’ is a short and regular opinion blast

Yesterday, Core-A Gaming released an interview with Infiltration that can be found here. In it, Infiltration criticizes multiple decisions made by Capcom on a micro level (specific details) and a philosophical level. The core of the problem is one that has been iterated throughout a majority of games: the perpetual struggle between catering to the hardcore fans and the newcomers. The dilemma is between supporting the hardcore group that has supported the game this far or abandoning them for hopes of getting new casuals into the game. The FGC is unique in esports as it has more “hard resets” because sequels are more prevalent in the genre, but Season 2 of Street Fighter V has changed core principles that have come under heavy fire upon announcement.

Other games have suffered similar problems (From Brood War to SC2, from CS 1.6 to CS:S and then CS:GO, Dota to LoL, Melee to Brawl). From their point of view, it seems to be the right move as they get more money and more players. I am fundamentally against that, even though the market trends all point in that general direction.

There is proof that making the game harder and more complex can give it better longevity. Melee/BW are still going after a decade of release. Dota has increased in popularity after the release of Dota 2 (though Heroes of Newerth wasn’t nearly as popular, though that is for multiple reasons that don’t have to do with its core gameplay). The Dark Souls franchise has proven there is a market for players who want a hardcore experience and want to be given the label of hardcore player.

This was just another battle in the seemingly never-ending battle between instant gratification and complex depth of a game.

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