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Opinion

Anchored in the 4th dimension

Chiu on This
A short and regular opinion blast from Stephen Chiu

‘Chiu on This’ is a short and regular opinion blast

If you think about thinking, you will be forced to realize that there are a number of ways we think that we assume are inherent, which is logically not the case. People think in language, but language itself isn’t inherent in understanding thought. It is just the best tool we currently we have to convey it.

The cardinal directions don’t matter so long as the relativity between them is the same. So long as north is opposite of south and east is opposite of west, what we call them is arbitrary. (Though it could just be that the human mind finds it appealing to call the way the compass points up and north is up).

In the same way, then, is time. Time is a fundamental partition of perspective, generally anchored in the individual perspective. There is relativity to it, but clocks give it a sense of stability and universality. The thing to think about time is that we only perceive it to flow one direction. So sometimes I wonder if humans had the ability to perceive time in a non-linear fashion, how would the thinking change. How do we look at causality then? Then I remembered that most people can’t remember past what happened last week, so likely nothing. But it’s an interesting idea as there are forms of time travel. Memory is a version of it (though it’s clouded by our own narrative forces and weakness of single perspective). Language, videos, photos is another (though that again depends on the mind to interpret these facts and in general, hard facts can be ignored for ideology).

The reason I was thinking about this is because I was comparing my StarCraft 2 knowledge to my other realms of esports knowledge and finding that the focal points of how I think about players and events differ drastically. In SC2, I watched since the beginning, so the ideas/events/people are anchored in time and I can see the differing chains of games, players and people and how they interacted with each other. This is especially helpful when VoDS die (like own3d).

In comparison, to other games that I haven’t watched chronologically and as in-depth, the knowledge is harder to grasp as instantly. Instead of being anchored in time with one following the next, it is more anchored in specific lineups, players or single events. What essentially happens is all games pre-2015 that I watch (CS:GO or BW usually) are loaded onto the chronological timeline in the database of my head in post 2015, but I need to keep in mind when the date occurred. The problem is that I’m not good with exact dates, but rather the interconnecting locks that connect event from event, player to player. So even if I watch multiple events in a row, I miss bits and pieces in between that naturally force an instant recognition of what happens next, why it happens, how it happens, and how it unfolds in the rest of time.

Maybe I’m thinking about this the wrong way.

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