Questions on how pros learn and glory

‘Chiu on This’ is a short and regular opinion blast

Today I read a Q&A with League of Legends writer Kelsey Moser. One of the questions seemed to be about why China lacks strong top laners (My Chinese is spotty). The answer is interesting as she says:

“I don’t know exactly the reason, but it seemed like for a really long time, many of the mechanically talented Chinese players wanted to be AD carries and gravitated toward this role. Teams worked on making these players their stars, and there was not a lot of glory available to top laners on the other side of the map as a result. As a result, I think there may have been less interest in learning top lane for players wanting to go pro and also less emphasis on training players to be good top laners as well.”

I’ve had a theory for a long time when I’ve watched competitive esports that the pros generally do not try to theory craft the perfect game plan. Some do (Snute and Mvp come to mind), but what usually happens is they grind out games and someone beats them. So they don’t look at the region and think “What roles are we lacking in. I can fill that.” They think, “This guy keeps beating me and he is an AD player. I should be an AD player.” This happened in the CIS region in Dota 2 where they had good players in every role except off lane, and the one great off laner decided to become a carry player.

This goes into my second hypothesis that glory seeking is sometimes too important. All competitive pros are essentially glory seekers as they want to be the best and show the world they are the best. The problem is they want to win, and they want to do it in the most glorified way possible. An example of this is North American CS:GO, where the competitive drive doesn’t seem far off, but no one is willing to be the support or in-game leader, leaving that region in a deficit compared to others despite having a large talent pool.

I can’t really substantiate these ideas, but this is the feeling I sometimes get.

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