Riot Games shows what vision pings could look like in League of Legends

Vision pings, the much-requested notification feature for League of Legends, are coming, but they remain a work in progress.

In a developer post on the League of Legends forums, Riot engineer Anoop “Noopmoney” Kamboj wrote briefly what direction the development team wants to take with the vision pings, which are designed to notify allies where which areas are covered with enemy vision. The post also included a brief video of what the finished product should look like.

The main difficulty seems to be fitting the new ping into the pre-existing ping wheel, if they choose to do so at all. Currently the stop gap seems to be a separate hot-key in order to set the new ping on a different key bind altogether for the time being.

Before the project is labeled finished, the homework left for the team is proper artwork on particle effects that would appear on the rift and mini-map, an audio queue that wouldn’t clash too much with an existing ping but still be identifiable for players, and changing its terminology as the ping will be used for wards for 90 percent of the time, but the team also wishes to use it or skills that give vision such as Ashe’s Hawk Shot or Teemo’s Noxious Trap.

The new changes are set to hit for patches 7.14 or 7.15 on the PBE for initial testing, though it’s still unclear when the new ping will be made live.

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